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Below are the 10 most recent journal entries recorded in World of Warcraft RPG Discussion Community's LiveJournal:

Friday, August 3rd, 2007
1:58 pm
need help
ok so I'm kind of in the middle of a WoWRPG campaign that is based waaaaayyy before the Current WoW timeline.  the party that i'm running are basically just above grunt soldiers that traveled through the dark portal for the first time with the Alliance Expedition.  so the players are IN DRAENOR.  and i'm wondering if anyone has found a site that might help me out with some Broken stats, Draenei stats, and random other creatures Native to draenor, I.E. Hellfire Imps, Terrorlords, Eredar Warlocks, other races of the burning crusade, and also random wildlife like, Talbucks, Clefthoof, Ravagers, Arrakoa, Nether rays, Spore bats, etc... etc...

anyways i hope you guys can help me out, as i'm not very creative, and the stats i've come up with on my own are... borring...?


AKA Nerazgulio, Alliance Lightning's Blade

Current Mood: contemplative
Saturday, May 13th, 2006
10:48 am
I'm just now starting to read the great deal of data in the core book and I forgot to note the specific page I had found where the text specified how to determine the starting hit points for creating a character. I discovered that the only places the index does list for hit points aren't the same places I'm thinking about.

So like, when I create a character, do I roll the specified die listed under the chosen class (and add it to any racial class hit die thing...) and that would be the character starting HP? Or is there something else?

Also on the table listing the skill point advancement formula, it only lists the basic classes, what if one wants to build a character and have him/her be a prestige class like a gladiator/bladesinger? what's the formula for that?

And then...I guess it's about the attacks and special attacks? I'll admit now that I'm trying to make a Tauren bladesinger...and under the racial levels section there are the special attacks like Tauren charge...and half of the atacks have "(ex)" next to them, what does that mean? I tried to look it up but can't find it yet.

Tuesday, September 28th, 2004
12:00 pm
Warcraft books
I picked up the new Warcraft Lands of Conflict book. It's ok - not great. It's nearly all geography, which some people might like. Me personally I enjoy more the Prestige Classes, background stories and such, so a book of geography isn't that interesting to me.

Near the end there are a couple adventure setups which I really liked, and some new feats at the end of the book.

For actual gameplay value though, this book is pretty light.

So here's how I'd rate the Warcraft RPG books so far:

Warcraft: Roleplaying Game - 10 (this book is the best DnD book out there)

Warcraft: Monsters Manual - 8 ( I really liked this book, especially all the player stats given for the different monsters)

Warcraft: Alliance and Horde Compendium - 8 for the first half, and 2 for the second half. The first half of this book is great. New prestige classes are awesome. The content is excellent. Second half of the book deals with miniatures which I don't use so it's useless to me.

Warcraft: Magic and Mayhem - 7 Again, another good solid piece of work. Tons of content. I didn't much care for the Runemaster. The rules for runes could use a lot of work. I peresonally would just disallow them since I could see them being abused.

Warcraft: Lands of Conflict - 3. Nearly all geography.
Monday, May 31st, 2004
8:36 pm
You know you're a hardcore gamer when...
... You're DM'ing and bring back a dead PC from another game as a mysterious NPC in a new one

... "Looks like you failed a Dex check" escapes your lips when a friend falls over

... and everybody else laughs

... Your spelling and maths ability increased 100% after starting gaming

... You have arguements with your friends over the pronounciation of Lich and Tarrasque

... Your bedroom is a 10x10x10 room (mine is!)

... You wonder how on earth two guys with 2 handed swords can fight side by side in your room

... You can ad-lib an entire campaign without referring to any materials

... Another player touches your dice and you try to touch theirs back out of spite

... You've been gaming longer than the group newbie has been alive

Add a few of your own if you like :-)

Current Mood: nostalgic
Saturday, April 17th, 2004
10:10 am
Anyone seen Magic and Mayhem yet?

Current Mood: curious
Thursday, March 18th, 2004
3:10 pm

wowupdate - new community about world of warcraft is getting organized by one participant of beta test. Join and let's make it happen.

Soon to be: updates/news, screens, discussions, etc. ...

ps: sorry if I disturbed you, I was just intending to inform you of one of your community interest

Saturday, February 21st, 2004
9:13 am
Shameless plug
Found a useful resource I thought I'd share. Taelohn's Webpage has some really useful info for the Warcraft RPG, including hero stats, RTS to d20 unit conversions, magic items, and errata. I haven't found an "official" errata list, but this one is fairly comprehensive, and they take submissions (got a couple of my own up there too).

I start my Warcraft campaign today...wish me luck!

Current Mood: energetic
Wednesday, February 18th, 2004
10:12 pm
G'day all, Warcraft player from Australia here :-)

I'm starting a campaign this weekend and have been waiting for the Alliance and Horde Compendium to arrive. I think our release schedule is a little behind the US so I was wondering if anyone here had it and what they're thoughts were.

Tuesday, December 16th, 2003
7:22 pm
Core classes.
What do you guys think of the core classes they created?

Ie: Scout vs. Ranger. I think that if they were trying to create a non-magical version of the Ranger, they didn't exactly do the best job.

Healer vs. Cleric. Well, the Healer isn't nearly as good in a straight-up fight...but it gets more offensive spells. Hmm. And they limit the domains availible...Personally, I think it'd be better if they focused the Healer as the village protector/scholar with shield proficiency and more skill points...

Tinker: Hee hee hee...*BOOM* Beautiful concept, great class features but...rules for gadget creation are pretty complicated. Incredibly flexible but is it really so much fun for people who stopped doing math at the Algerbra 2 level?

And why isn't there a Bard class in Warcraft? The guys on the back of the Kodo Beasts are obviously Bards...and if you do add a bard to your Warcraft campaign, does it use Arcane Magic?

Thoughts? Flames? Etc?
Saturday, December 13th, 2003
9:54 pm
Hey, all. Welcome to the Warcraft RPG community.

I created this cause I noticed that there wasn't, as yet, such a community, and Livejournal recently got rid of the invite code scheme, so I figured why not?

Unfortunately, I know little to nothing about Warcraft, as I've only played a bit of WC3, I played WC2 a long time ago, and I haven't yet gotten the Warcraft RPG. So... fill me in on it! What's cool? What do you like? What don't you like?

Talk amongst yourselves!

Current Mood: curious
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